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Football

BET1128 offers different types of bets for each category:

1X2 – DC-DC HT – DC 2ndHT – HT- HF/FT – Handicap – Handicap HT – C. Score – O/U – DNB - DNBHT– GG/NG – GG/NG HT - Score/No Score - Even/Odd - Even/Odd HT – Tot. Goal.

The types of bets available vary from championship to championship and from event to event. You can visualize the types of bets available for each event in the red bar above the list of events.

All bets are based on a the regular 90 minute time of a the match, unless stated otherwise.

1X2
You must predict who wins the match after the standard 90 minutes play time or if the match ends in a draw (tie). Ex: Liverpool vs Man City, 1 = Liverpool win predicted. Options: 1 = Home team wins; X = Draw (tie); 2 = Away team wins.

1X2 HT
You must predict the outcome of the first half: 1 1st HT (home team will have the lead after the first half time); X 1st HT (it will be a draw) or 2 1st HT (away team lead).

1X2 2HT
You must predict the result at the end of the game, considering only the result of the second half. Ex.: end first half Barcelona – Real Madrid 3 -1, result end of the game Barcelona – Real Madrid 3 -2, result 1X2 2nd Half: 2 (Real Madrid wins the second half).

Double Chance
You must predict the outcome of the whole match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws), 12 (home team wins or away team wins).

Ex. Liverpool vs Man City, 1X = With the same selection you can bet on Liverpool’s win and on a draw (tie).

Double Chance HT
You must predict the outcome of the first half of the match. Three outcomes are possible: 1X (considering only the goals scored during the first half, home team wins or the match results in a draw), X2 (considering only the goals scored during the first half, away team wins or the match results in a draw), 12 (considering only the goals scored during the first half, home team wins or away team wins).

Double Chance 2HT
You must predict the outcome of the second half of the match. Three outcomes are possible: 1X (considering only the goals scored during the second half, home team wins or the match results in a draw), X2 (considering only the goals scored during the second half, away team wins or the match results in a draw), 12 (considering only the goals scored during the second half, home team wins or away team wins)

DNB
You must predict which team will win the match. Ex: Liverpool vs. Man City, 1DNB = The bet is positive if Liverpool wins. If the match results in a draw, the bet will be declared void (credited to your Bet1128 account).

Options: 1DNB, 2DNB

DNB HT
You must predict which team will be leading at the end of the first half. If the first half of the match results in a draw, the bet will be declared void.

DNB 2HT
You must predict which team will be winning at the end of the second half, without considering the goals scored during the first half. If during the second half both teams score the same number of goals, the bet will be declared void.

Goal Goal/No Goal
You must predict whether both teams score at least one goal during the match (GG), or if one or both teams do not score any goal during the match (NG). If there’s a 0 in the score the result is NG; for all other cases, the result GG. Ex. Liverpool vs Man City, GG = the bet is positive if both teams have scored at the end of the standard 90 minutes play time.
Options: GG, NG

Goal Goal/No Goal HT
You must predict whether both teams score at least one goal during the first half of the match (GG), or if one or both teams do not score any goal during the first half of the match (NG).

Goal Goal/No Goal 2HT
You must predict whether both teams score at least one goal during the second half of the match (GG), or if one or both teams do not score any goal during the second half of the match (NG).

Even/Odd
You must predict if the total sum of goals after the standard 90 minutes of play is even or odd. 0-0 is considered EVEN. Ex. Liverpool vs. Man City, Even: the bet is positive if the sum of goals scored is even (es: 1-1, 2-0, 2-4).
Options: Even, Odd

Even/Odd HT
You must predict if the total sum of goals on the first half of play is even or odd.

Even/Odd 2nd Half
You must predict if the total sum of goals on the second half of play is even or odd.

Odd/Even Home
You must predict whether the sum total of goals scored by the home team will be odd or even.

Odd/Even Away
You must predict whether the sum total of goals scored by the away team will be odd or even.

Handicap 1x2 (-1 -2 -3/ +1 +2 +3)
You must predict the result of the match after a given handicap spread is added to or subtracted from the final result. The Handicap can be assigned to the home team or to the away team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign “-“). The handicap will in fact be subtracted from its final score. The outsider starts the match ahead with points or goals that will be added to its final score (the handicap will be preceded by the sign “+“).  Please note that the betting options are 1, X and 2, and that the standard 90 minutes play time has to be completed.

Example:
Liverpool vs Man City, with Man City as favorite team, handicap “-1”. The betting options are 1=you bet on Liverpool; x=you bet on a draw; 2=you bet on Man City.

1: wins if the match is a draw or Liverpool wins (ex. Liverpool – Man City: 1-0 or 1-1)
X: wins if Liverpool loses with a score difference of 1 goal (ex. Liverpool – Man City: 0-1 or 1-2)
2: wins if Man City wins with a score difference of at least 2 goals (ex. Liverpool – Man City: 0-2, or 1-3)

Handicap HT
Same as Full time handicap described above, but only for the HT result. Therefore the handicap must be applied to the first half score.

Handicap 2HT
Same as Full time handicap described above, but only for the 2HT result. Therefore the handicap must be applied to the second half score.

Over/Under
You must predict if the total number of goals scored by BOTH teams is greater than (Over) or less than (under) the given parameter. Ex. Liverpool vs Man City, Over - parameter 2.5 (this is nearly always the parameter) = If the sum of goals after 90 minutes is greater than 2,5 the bet is positive. If the sum of goals is less than 2.5 the bet is negative. The bet works the opposite way if it is an Under. The half point serves to always have a win/lose (the sum of goals could never be 2.5). If the number of goals is equal to the given parameter, the bet will be settled as void.

Download O/U

Over/Under HT
You must predict if the total number of goals scored by both teams in the First Half is greater than (Over) or less than (under) the specified parameter.

Over/Under 2HT
You must predict if the total number of goals scored by both teams in the Second Half, ignoring 1st Half goals, is greater than (Over) or less than (under) the specified parameter.

Asian Handicap
This kind of bet allows the player to predict the outcome of a match when one of the two teams is given a handicap (numerical disadvantage). With a handicap a game has only two possible outcomes. In Bet1128 the Asian handicap published on the website includes the result of the match up until that point. For more information please see the attached table.

Asian Handicap HT
Rules for the Asian handicap are applied, but only goals scored in the first half are considered.

Asian handicap- 2HT
Rules for the Asian handicap are applied, but only goals scored in the second half are considered.

Asian Total
Rules for the Asian over/under are applied, considering the goals scored in the regular time of the match.

Asian Total HT
Rules for the Asian over/under are applied, but only goals scored in the first half are considered.

Asian Total- 2HT
Rules for the Asian over/under are applied, but only goals scored in the second half are considered.

Correct Score
You must predict the exact score. Ex. Liverpool vs Man City, correct score: 2-3 = the score at the end of the standard 90 minutes time period must match the predicted 2-3.Own goals count.

C.Score HT
You must predict the exact score of the first half time. The score at the end of the first 45 min period must match the predicted result.

C.Score 2HT
You must predict the exact score of the second half time. The score at the end of the first 45 min period must match the predicted result.

Tot. Goal
You must predict the exact total number of goals scored during the entire match. Possible selections: 0 Tot Goals, 1 Tot Goals, 2 Tot Goals, 3 Tot Goals, 4 Tot Goals, 5 Tot Goals, 6+.

1HT Tot. Goals
You must predict the total number of goals scored in only the first half of the match. Possible selections: 0 (1stHT) Tot. G, 1 (1stHT) Tot.G, 2+ (1stHT) Tot.G.

2HT Tot. Goals
You must predict the total number of goals scored in only the second half of the match. Possible selections: 0 (2ndHT) Tot.G, 1 (2ndHT )Tot.G, 2+ (2ndHT) Tot.G.

Multi Goals
You must predict the bracket of total number of goals scored during the entire match.

Multi Goals HT
You must predict the bracket of total number of goals scored during the first half of the match.

Multi Goals 2HT
You must predict the bracket of total number of goals scored during the second half of the match.

Tot. Goal (Aggregated)
You must predict the bracket (0-1, 2-3, 4-5, 6 & over) of total number of goals scored during the entire match.

Tot. Goal (Aggregated)HT
You must predict the bracket (0-1, 2-3, 4-5, 6 & over) of total number of goals scored during the first half of the match.

Tot. Goal (Aggregated)2HT
You must predict the bracket (0-1, 2-3, 4-5, 6 & over) of total number of goals scored during the second half of the match.

Goals Home Team

You must predict that total amount of goals scored by the Home team during the entire match.

Goals Away Team
You must predict that total amount of goals scored by the Away team during the entire match.

First team to score
You must predict If the first goal of the game is scored by the home team, the outcome is 1. If the first goal of the game is scored by the away team, the outcome is 2. If no goal is scored (0-0), the outcome is X.

First Team To Score 1st Half
You must predict which team will score the first goal in the first half.

First Team To Score 2nd Half
You must predict which team will score the first goal in the second half.

First Team to Score DC
You must predict which of the two teams will score the first goal of the match (with reference to the Double Chance). The X mark means that not even a single goal is scored throughout the match.

First Team to Score 1st Half DC
You must predict which of the two teams will score the first goal of the first half (with reference to the Double Chance) The mark X means that not a single goal will be scored throughout the match.

First Team to Score 2nd Half DC
You must predict which of the two teams will score the first goal of the second half (with reference to the Double Chance) The mark X means that not a single goal will be scored throughout the match.

First Team To Score NoBet
You must predict which of the two teams will score the first goal of the match. If neither of the two teams scores and the match is 0-0, the bet is refunded.

First Team To Score 1st Half NoBet
You must predict which of the two teams will score the first goal, taking into consideration exclusively the goals of the first half. If the result is 0-0, the bet is refunded.

First Team To Score 2nd Half NoBet
You must predict which of the two teams will score the first goal, taking into consideration exclusively the goals of the second half. If the result is 0-0, the bet is refunded.

Last team to score
You must predict If the last goal of the game is scored by the home team, the outcome is 1. If the last goal of the game is scored by the away team, the outcome is 2. If no goal is scored (0-0), the outcome is X.

HT/FT
You must predict the score at half time AND at the end of the standard 90 minutes. Ex. Liverpool vs Man City – Liverpool X/2 = the game is tied at half time and Liverpool wins the match.

Options: 1/X, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, 2/2.

HT DC/FT DC
You must predict the outcome of the first half together with the result of the whole match by referring to Double Chance.

1 HT/2 HT Double chance
You must predict the outcome of the Double Chance of the first half and the second half. (The second half of the match will start always at 0-0). 

Highest Scoring Half
You must predict in which half the most goals will be scored. Options: 1st Half, 2nd Half or tie (X).

Highest Scoring Half-Home Team
You must predict in which half the home team will score most goals. Options: 1st Half, 2nd Half or tie (X).

Highest Scoring Half-AwayTeam
You must predict in which half the away team will score most goals. Options: 1st Half, 2nd Half or tie (X).

Both halves over 1.5
You must predict if the total number of goals scored by both teams is a minimum of 2 goals during each half of the match.

Both halves under 1.5
You must predict if the total number of goals scored by both teams is maximum of 1 goal.

Home to win both halves?
You must predict if the home team will win both halves of the match (as if the scores at the beginning of the second half would reset at 0-0).

Away to win both halves?
You must predict if the away team will win both halves of the match (as if the scores at the beginning of the second half would reset at 0-0).

Away to win either half
You must pedict wether the away team will win at least one of the 2 halves of the match (as if the scores at the beginning of the second half would reset at 0-0).

Home to win either half
You must pedict wether the home team will win at least one of the 2 halves of the match (as if the scores at the beginning of the second half would reset at 0-0).

Teams To Score in Both Halves
You must predict which will be the winning option between:

  • No team: The teams will not score either in the first or second half;
  • Home: Only the home team will score in both halves;
  • Away: Only the away team will score in both halves;
  • Both score: Both teams will score in both halves.

Home to score in both halves
You must predict if the home team will score at least 1 goal in both halves of the match.

Away to score in both halves
You must predict if the away team will score at least 1 goal in both halves of the match.

1X2 HT + Over/Under 0.5 / 1.5 / 2.5
You must predict the result of the first half and whether the total number of goals scored in the first half is greater (Over) or less than (Under) the reference parameter.

1X2 2nd HT + Over/Under 0.5 / 1.5 / 2.5
You must predict the result of the second half and whether the total number of goals scored in the second half is greater (Over) or less than (Under) the reference parameter.

DC HT + Over/Under 0.5 / 1.5 / 2.5
You must predict the outcome of the Double Chance of the first half jointly with the outcome of the reference Over/Under.

DC 2nd HT + Over/Under 0.5 / 1.5 / 2.5
You must predict the outcome of the Double Chance of the second half jointly with the outcome of the reference Over/Under.

Matchbet and Totals
You must predict the combination of Under/Over (1.5 goal, 2.5 goal or 3.5 goal) and final result (1, X, 2) at the end of the regular time of the match.

Multigoals Combo 1st Half/2nd Half
You must predict the total number of goals scored in the first half and in the second half of the match. In case of 2+ goals, the number 2 (goals) is included.

Multigoals Combo HT/FT
You must predict the total number of goals scored in the first half of the match and the total number of goals scored during the entire match. In case of 2+ goals, the number 2 (goals) is included.

Multigoals Home
You must predict the total number of goals scored by the Home Team.

Multigoals Away
You must predict the total number of goals scored by the Away Team.

Multigoals Home HT
You must predict the total number of goals scored by the Home Team in the first half of the match.

Multigoals Away HT
You must predict the total number of goals scored by the Away Team in the first half of the match.

Multigoals Home 2nd Half
You must predict the total number of goals scored by the Home Team in the second half of the match.

Multigoals Away 2nd Half
You must predict the total number of goals scored by the Away Team in the second half of the match.

1st Half Exact Goals
You must predict the exact number of goals scored in the first half.

2nd Half Exact Goals
You must predict the exact number of goals scored in the second half.

Exact goals Home HT
You must predict the exact number of goals scored by the Home Team in the First Half of the match.

Exact goals Away HT
You must predict the exact number of goals scored by the Away Team in the First Half of the match.

Exact goals Home 2nd Half
You must predict the exact number of goals scored by the Home Team in the Second Half of the match.

Exact goals Away 2nd Half
You must predict the exact number of goals scored by the Away Team in the Second Half of the match.

Over/Under Home HT
You must predict if the total number of goals scored by the Home Team in the First Half of the match is greater than (Over) or les (Under) the specified parameter.

Over/Under Away HT
You must predict if the total number of goals scored by the Away Team in the First Half of the match is greater than (Over) or les (Under) the specified parameter.

Over/Under Home 2nd Half
You must predict if the total number of goals scored by the Home Team in the Second Half of the match is greater than (Over) or les (Under) the specified parameter.

Over/Under Away 2nd Half
You must predict if the total number of goals scored by the Away Team in the Second Half of the match is greater than (Over) or les (Under) the specified parameter.

Combo 1X2+1st goal + 1X2 HT
You must predict the match result, together with the 1st goal and the 1st half result. There are 19 possible outcomes:

 

1+1-1°goal+1Ht (the home team wins the match, scores the first goal and wins the first half of the match);

 

 

1+1-1°goal+XHt (the home team wins the match and scores the first goal, but the teams tie in the first half of the match);

 

 

1+1-1°goal+2Ht (the home team wins the match and scores the first goal, but the away team wins the first half of the match);

 

 

1+2-1°goal+1Ht (the home team wins the match, the away team scores the first goal, the home team wins the first half of the match);

 

 

1+2-1°goal+XHt (the home team wins the match, the away team scores the first goal, the team tie in the first half of the match);

 

 

1+2-1°goal+2Ht (the home team wins the match, the away team scores the first goal and wins the first half of the match);

 

 

X+1-1°goal+1Ht (the teams tie the match, the home team scores the first goal and wins the first half of the match);

 

 

X+1-1°goal+XHt (the teams tie the match, the home team scores the first goal, the teams tie in the first half of the match);

 

 

X+1-1°goal+2Ht (the teams tie the match, the home team scores the first goal, the away team wins the first half of the match);

 

 

X+2-1°goal+1Ht (the teams tie the match, the away team scores the first goal and the home team wins the first half of the match);

 

 

X+2-1°goal+XHt (the teams tie the match, the away team scores the first goal, the teams tie the first half of the match);

 

 

X+2-1°goal+2Ht (the teams tie the match, the away team scores the first goal and wins the first half of the match);

 

 

X+Ng-1°goal+XHt (the teams tie the match, none of the teams score the first goal and the teams tie the first half of the match);

 

 

2+1-1°goal+1Ht (the away team wins the match, the home team scores the first goal and wins the first half of the match);

 

 

2+1-1°goal+XHt (the away team wins the match, the home team scores the first goal, the teams tie the first half of the match);

 

 

2+1-1°goal+2Ht (the away team wins the match, the home team scores the first goal, the away teams wins the first half of the match);

 

 

2+2-1°goal+1Ht (the away team wins the match and scores the first goal, the home team wins the first half of the match);

 

 

2+2-1°goal+XHt (the away team wins the match and scores the first goal, the teams tie the first half of the match);

 

 

2+2-1°goal+2Ht (the away team wins the match, scores the first goal and wins the first half of the match);

 

Combo 1X2 + OV/UN (1.5) + GG/NG
You must predict the match result, together with the number of goals scored in the game compared to the given spread of 1.5. Eightdifferent outcomes are offered:

 

1+Under+NG (the home team wins the match, less goals (Under) are scored compared to the given spread and one or both team will not score a goal).

 

 

X+Under+NG (the teams tie the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal).

 

 

2+Under+NG (the away team wins the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal).

 

 

1+Over+NG (the home team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal).

 

 

1+Over+GG (the home team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal).

 

 

X+Over+GG (the teams tie the game, more goals (Over) are scored compared to the given spread and both teams score a goal).

 

 

2+Over+NG (the away team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal).

 

 

2+Over+GG (the away team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal).

 

Combo 1X2 + OV/UN (2.5) + GG/NG
You must predict the match result, together with the number of goals scored in the game compared to the given spread of 2.5. Nine possible outcomes are offered:

 

1+Under+NG (the home team wins the match, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)

 

 

2+Under+NG (the away team wins the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)

 

 

1+Over+NG (the home team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal.)

 

 

X+Over+GG (the teams tie the game, more goals (Over) are scored compared to the given spread and both teams score a goal.)

 

 

X+Under+NG (the teams tie the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)

 

 

X+Under+GG (the teams tie the game, less goals (Under) are scored compared to the given spread and both teams score a goal.)

 

 

1+Over+GG (the home team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal.)

 

 

2+Over+NG (the away team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal.)

 

 

2+Over+GG (the away team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal.)

 

Combo 1X2 + OV/UN (3.5) + GG/NG
You must predict the match result, together with the number of goals scored in the game compared to the given spread of 3.5. Possible outcomes:

 

1+Under+NG (the home team wins the match, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)

 

 

2+Under+NG (the away team wins the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)

 

 

1+Over+NG (the home team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal.)

 

 

X+Over+GG (the teams tie the game, more goals (Over) are scored compared to the given spread and both teams score a goal.)

 

 

X+Under+NG (the teams tie the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)

 

 

X+Under+GG (the teams tie the game, less goals (Under) are scored compared to the given spread and both teams score a goal.)

 

 

1+Over+GG (the home team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal.)

 

 

2+Over+NG (the away team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal.)

 

 

2+Over+GG (the away team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal.)

 

Combo GG/NG HT/ GG/NG 2nd HT
You must predict whether both teams score or do not score during the first and second half of the match.

Combo 1X2+Under/Over (1.5/2.5/3.5)+ GG/NG
You must predict the match result, together with the number of goals (Under/Over)compared to the given spread and the result on Goal/No Goal.

Combo Double Chance + Under/Over (1.5/2.5/3.5)
You must predict the match result together with the result of the double chance and with the number of goals (Under/Over) compared to the given spread.

GG/NG First Half/Full
You must predict the result of GG/NG of the first half together with the result of the whole match by referring to GG/NG.

GG/NG First Half/Full Time Yes/No
You must predict the result of GG/NG of the first half together with the result of the whole match by referring to GG/NG by the Yes/No option.

Goal-No Goal/ 1x2
You must predict the combination of Goal-Goal/No goal and final result (1, X, 2) at the end of the regular time of the match.

1X2 + GG/NG 1st Half
You must predict which combination of goal/no goal and of the final outcome of the match (home team, draw, away team) will be the winner at the end of the first half.

1X2 + GG/NG 2nd Half
You must predict which combination of goal/no goal and of the final outcome of the match (home team, draw, away team) will be the winner at the end of the second half.

Combo Goal-No Goal or 1x2
You must predict the combination of Goal-Goal/No goal or the final result (1, X, 2) at the end of the regular time of the match.

GoalGoal/NoGoal+Over/Under (GG/NG + O/U)
You must predict that both teams score or do not score during the match and whether the total number of goals scored will be over or under the spread indicated in the bet. 4 outcomes are possible: GG+O (both teams score at least one goal during the match and the total number of goals scored will be (Over) the spread indicated), GG+ U (both teams score at least one goal during the match and the total number of goals scored will be (Under) the spread indicated), NG+O (one or both teams do no score any goal during the match and the total number of goals scored will be (Over) the spread indicated), NG+U (one or both teams do no score any goal during the match and the total number of goals scored will be (Under) the spread indicated).

Matchflow
You must predict the First team to score and who wins the match or if the match ends in a draw (tie)(1X2).

HT/FT C.Score
You must predict the exact score for both the Half time as well as the Full time.

First 10 minutes -3Way
You must predict the score of the match for the first 10 minutes of the match. Options: 1x2.

Which team to score
You must predict which team will score during the match. Options: only Home, only Away, both or none.

S/NS (Score/No Score)Home Team
You must predict if the Home team scores or fails to score.

S/NS (Score/No Score)Away Team
You must predict if the Away team scores or fails to score.

Home No bet
You must predict the result of the match. The possible options are X or 2. Should the match end with home team winning, then the bet will be voided (paid at 1.0).

Home No bet HT
You must predict the result of the first half of the match. The possible options are X or 2. Should the home team win the first half of the match the bet will be voided (paid at 1.0).

Home No bet 2HT
You must predict the result of the second half of the match. The possible options are X or 2. Should the home team win the second half of the match the bet will be voided (paid at 1.0).

Away No bet
You must predict the result of the match. The possible options are X or 1. Should the match end with away team winning, then the bet will be voided (paid at 1.0).

Away No bet HT
You must predict the result of the first half of the match. The possible options are X or 1. Should the away team win the first half of the match the bet will be voided (paid at 1.0).

Away No bet 2HT
You must predict the result of the second half of the match. The possible options are X or 1. Should the away team win the second half of the match the bet will be voided (paid at 1.0).

Winning margins
You must predict the score difference of the teams selected. Possible outcomes: Home Team 1, Home Team 2, Home Team 2+, draw (tie), Away Team 1, Away Team 2, Away Team 2+. (HT=Home Team; AT=Away Team).

Win to Nil
You must predict if the Team selected (Home or Away)will win the match without conceding any goal. None selection includes any other type of result different from the first two.

Win To Nil 1st Half

You must predict whether the team you select will win the first half and the other team will not score in the first half. Available options:

  • 1 (home team): The home team will win the first half and the away team will not score in the first half;
  • 2 (away team): The away team will win the first half and the home team will not score in the first half;
  • None: Only the goals in the first half of the match are taken into consideration. There will be no victory at zero.

Win to Nil 2nd half
You must predict whether the team you select will win the second half and the other team will not score in the second half. Available options:

  • 1 (home team): Only the goals in the second half of the match are taken into consideration. The home team will win the second half and the away team will not score in the second half;
  • 2 (away team): Only the goals in the second half of the match are taken into consideration. The away team will win the second half and the home team will not score in the second half;
  • None: Only the goals in the second half of the match are taken into consideration. There will be no victory at zero.

Home Win to Nil
You must predict if the home team will win the match without conceding any goal. If the home team won't win the match, the winning selection will be "NO".

Away Win to Nil
You must predict if the away team will win the match without conceding any goal. If the away team won't win the match, the winning selection will be "NO".

First goal interval 10 min.
You must predict in which time bracket the first goal will be scored in. Possible options:1-10, 11-20, 21-30, 31-40, 41-50, 51-60, 61-70, 81-90.

None 1st Goal int 10 (this selection means that no goals will be scored in the entire match, therefore with this selection only the result 0-0 is considered won).

 

First goal interval 15 min.
You must predict in which time bracket the first goal will be scored in.Possible options:1-15, 16-30, 31-45, 46-60, 61-75, 76-90.

None 1st Goal int 15 (this selection means that no goals will be scored in the entire match, therefore with this selection only the result 0-0 is considered won).

 

Goals Difference
You must predict the goal difference between the two teams at the end of the match.Options:

0-0

 

0 Goal difference

 

1 Goal difference

 

2 Goal difference

 

3 Goal difference

 

4+

 

In the event that no goals are scored during the match, only the selection ‘0-0’ will be considered as won.

 

First to score 2 Goals
You must predict which team will score two goals first. Three outcomes are possible: 1 – 2 Goals (home team scores two goals before the opposing team does), No – 2 Goals (none of the teams score two goals), 2 – 2 Goals (away team scores two goals before the opposing team does).

First to score 3 Goals
You must predict which team will score three goals first. Three outcomes are possible: 1 – 3 Goals (home team scores three goals before the opposing team does), No – 3 Goals (none of the teams score three goals), 2 – 3 Goals (away team scores 3 goals before the opposing team does).

Who scores the 3rd goal
You must predict which team will score the third goal. Outcome 1: home team scores third goal; Outcome 2: away team scores third goal; None: no third goal is scored.

Lead after 3rd goal
You must predict which team will be the lead after the third goal.Outcome 1: home team is leading after the third goal; Outcome 2: away team is leading after the third goal; None: no third goal is scored.

F.G. – First Goalscorer
You must predict the player that will score the first goal of the match. If the player is not included in the starting squad or joins the match following the first goal, then all of the relative bets will be void. If the first goal is an autogoal, all bets on the first goalscorer will be considered lost. If the player chosen in the bet joins the match at score 0-0 all bets will still remain valid. 

A.T. – Anytime Goalscorer
You must predict that the selected player will score at least one goal during the match. If the player does not take part to the match, the bet is void. If the player takes part in the game and does not score any goal, the bet is lost irrelevant of the outcome of the match. Should the final score of the match be of 0-0, all bets on this market will be lost.

L.G. – Last Goalscorer
You must predict that the selected player will score the last goal of the match. If the player does not take part to the match, the bet is void. If the player takes part in the game and does not score any goal, the bet is lost, even if he was replaced by another player before the last goal was scored. Should the final score of the match be of 0-0, all bets on this market will be lost.

Fantasy Goalscorer 1x2
You must predict which player will score more goals during the respective matches. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.

2 O.M. – 2 or More
You must predict that the selected player will score at least two goals during the match. If the player does not take part to the match the bet is void. If the player takes part in the game, and does not score at least two goals the bet is lost irrelevant of the outcome of the match.

Hat-Trick
You must predict that the selected player will score at least three goals during the match. If the player does not take part to the match the bet is void. If the player takes part in the game and scores more or less than three goals the bet is lost irrelevant of the outcome of the match.

Cornerbet
You must predict which team will be assigned the highest number of corner kicks in the regular time of the entire match.

Cornerbet HT
You must predict which team will be assigned the highest number of corner kicks during the first half of the match. Option available: home team, tie, away team.

Cornerbet 2HT
You must predict which team will be assigned the highest number of corner kicks during the second half of the match. Option available: home team, tie, away team.

Corner Totals
You must predict whether the total number of corner kicks assigned to both teams at the end of the match will be inferior (UNDER) or superior (OVER) to the given parameter.

Corner Totals HT
You must predict whether the total number of corner kicks assigned to both teams during the first half of the match will be inferior (UNDER) or superior (OVER) to the given parameter.

Corner Totals 2HT
You must predict whether the total number of corner kicks assigned to both teams during the second half of the match will be inferior (UNDER) or superior (OVER) to the given parameter.

Corner Handicap
The handicap is applied to the total number of corner kicks carried out and the team that realizes the highest number of corner kicks, after applying the relative handicap, will be considered as winning.

Corner Handicap HT
The handicap is applied to the total number of corner kicks assigned in the first half of the match. The team that was assigned the highest number of corner kicks, after having applied the relative handicap, will be considered as winning.

Corner Handicap 2HT
The handicap is applied to the total number of corner kicks assigned in the second half of the match. The team that was assigned the highest number of corner kicks, after having applied the relative handicap, will be considered as winning.

Corner Totals (Aggregate)
You must predict the bracket (<9, 9-11, ˃11)of corner kicks assigned to the both teams during the regular time of the match.

Corner Totals (Aggregate)HT
You must predict the bracket (<5, 5-6, 7+) of the total number of corner kicks assigned to the both teams during the first half of the match.

Corner Totals (Aggregate)2HT
You must predict the bracket (<5, 5-6, 7+) of the total number of corner kicks assigned to the both teams during the second half of the match.

Corner Home Team
You must predict the exact number of corner kicks assigned to the Home team in the regular time of the entire match.

Corner Home Team HT
You must predict the exact number of corner kicks assigned to the Home team in the first half of the match.

Corner Home Team 2HT
You must predict the exact number of corner kicks assigned to the Home team in the second half of the match.

Corner Away Team
You must predict the exact number of corner kicks assigned to the Away team in the regular time of the entire match.

Corner Away Team HT
You must predict the exact number of corner kicks assigned to the Away team in the first half of the match.

Corner Away Team 2HT
You must predict the exact number of corner kicks assigned to the Away team in the second half of the match.

Corner Odd/Even
You must predict if the total number of corners assigned to both teams is an odd or even number.

Corner Totals Odd/Even HT
You must predict whether the total number of corner kicks assigned to both teams during the first half of the match will be even or odd.

Corner Totals Odd/Even 2HT
You must predict whether the total number of corner kicks assigned to both teams during the second half of the match will be even or odd.

First Corner
You must predict which of the two teams will be awarded the first corner of the match. Bets are valid in case of no corners.

First Corner HT
You must predict which team will be awarded the first corner of the first half time of the match. Bets are valid in case of no corners.

Last Corner
You must predict which team will be awarded the last corner of the match.

Last Corner HT
You must predict which team will be awarded the last corner of the first half time of the match.

Match Bookings
You must predict which team will be assigned the highest number of cards during the match. A Yellow card is counted as 1 and a Red card is counted as 2. Should a player be given 2 consecutive yellow cards leading to a red, the second yellow card is ignored for bet settlement purposes (meaning maximum amount that may be assigned per player is of 3). Possible outcomes: 1X2. Cards shown to non-players (e.g. managers, substitutes or substituted players) do not count towards the total.

Total Number of Bookings Points
You must predict the total number of booking points in match: 10pts per yellow and 25pts per red. Maximum number of points per player possible = 35pts.

Total Number of Bookings Points HT
You must predict the total number of booking points in the first half of the match: 10pts per yellow and 25pts per red. Maximum number of points per player possible = 35pts.

Total Number of Bookings Points 2HT
You must predict the total number of booking points in the second half of the match: 10pts per yellow and 25pts per red. Maximum number of points per player possible = 35pts.

Exact bookings
You must predict that total number of bookings given during the match. Should no bookings be assigned during the match, the bet will be settled as void (odd 1.0).A yellow card is counted as 1 and a Red card is counted as 2. Any second yellow cards are ignored for bet settlement purposes (meaning maximum amount that may be assigned to a player is of 3).

HT Exact bookings
You must predict that total number of bookings assigned in the first half of the match. Should no bookings be assigned, the bet will be settled as void (odd 1.0).A yellow card is counted as 1 and a Red card is counted as 2. Any second yellow cards are ignored for bet settlement purposes (meaning maximum amount that may be assigned to a player is of 3).

Number of bookings Home
You must predict that total number of bookings given to the home team during the match. Should no bookings be assigned during the match, the bet will be settled as void (odd 1.0).A yellow card is counted as 1 and a Red card is counted as 2. Any second yellow cards are ignored for bet settlement purposes (meaning maximum amount that may be assigned to a player is of 3).

Number of Bookings Home HT
You must predict that total amount of bookings given to the home team in the first half of the match. Should no bookings be assigned during the match, the bet will be settled as void (odd 1.0).A Yellow card is counted as 1 and a Red card is counted as 2. Any second yellow cards are ignored for bet settlement purposes (meaning maximum amount that may be assigned to a player is of 3).

Number of Bookings Home 2HT
You must predict that total amount of bookings given to the home team in the second half of the match. Should no bookings be assigned during the match, the bet will be settled as void (odd 1.0).A Yellow card is counted as 1 and a Red card is counted as 2. Any second yellow cards are ignored for bet settlement purposes (meaning maximum amount that may be assigned to a player is of 3).

Number of bookings Away
You must predict that total number of bookings given to the away team during the match. Should no bookings be assigned during the match, the bet will be settled as void (odd 1.0).A Yellow card is counted as 1 and a Red card is counted as 2. Should a player be given 2 consecutive yellow cards leading to a red, the second yellow card is ignored for bet settlement purposes (meaning maximum amount that may be assigned per player is of 3).

Number of Bookings Away HT
You must predict that total amount of bookings given to the away team in the first half of the match. Should no bookings be assigned during the match, the bet will be settled as void (odd 1.0).A yellow card is counted as 1 and a Red card is counted as 2. Any second yellow cards are ignored for bet settlement purposes (meaning maximum amount that may be assigned to a player is of 3).

Number of Bookings Away 2HT
You must predict that total amount of bookings given to the away team in the second half of the match. Should no bookings be assigned during the match, the bet will be settled as void (odd 1.0).A Yellow card is counted as 1 and a Red card is counted as 2. Any second yellow cards are ignored for bet settlement purposes (meaning maximum amount that may be assigned to a player is of 3).

Aggregated Booking Points
You must predict the total number of points generated during the match. Using the following points structure: 10pts per yellow and 25pts per red. Maximum number of points per player possible = 35pts.

Aggregated Booking Points HT
You must predict the total number of points generated in the first half of the match. Using the following points structure: 10pts per yellow and 25pts per red. Maximum number of points per player possible = 35pts.

Aggregated Booking Points 2HT
You must predict the total number of points generated in the second half of the match. Using the following points structure: 10pts per yellow and 25pts per red. Maximum number of points per player possible = 35pts.

First Team Booked
You must predict which out of the two teams will receive the first booking of the match. Options: 1, 2, X (none).

First Team booked HT
You must predict which out of the two teams will receive the first booking in the first half of the match. Options: 1, 2, X (none).

Players booked Yes/No
You must predict whether the selected player gets (YES) or not (NO) a yellow or red card during the match. If the player does not take part to the match or enters play after the first minute, all bets will be void. The footballers selected will be offered only for that particular championship date.

Player Sent off
You must predict if at least one of the players from either team gets a red card (sent off) during the match.

Player Sent off HT
You must predict if at least one of the players from either team gets a red card (sent off) during the first half of the match.

Player Sent off 2HT
You must predict if at least one of the players from either team gets a red card (sent off) during the second half of the match.

Home Team Player Sent off
You must predict if at least 1 of the players from the home team gets a red card (sent off) during the match.

Home Team Player Sent off HT
You must predict if a player from the home team will receive a red card (sent off) during the first half of the match.

Home Team Player Sent off 2HT
You must predict if a player from the home team will receive a red card (sent off) during the second half of the match.

Away Team Player Sent off
You must predict if at least 1 of the players from the away team gets a red card (sent off) during the match.

Away Team Player Sent off HT
You must predict if a player from the away team will receive a red card (sent off) during the first half of the match.

Away Team Player Sent off 2HT
You must predict if a player from the away team will receive a red card (sent off) during the second half of the match.

Cards shown to non-players (e.g. managers, substitutes or substituted players
Do not count towards the total.

Overtime Yes/No
You must predict if the match will go in overtime.

Overtime+goal Yes/No
You must predict if the match will go in Overtime and a goal is scored within this overtime.

Penalty scored
You must predict if an assigned penalty will end up in a goal.

Penalty scored (0'-45')
You must predict if an assigned penalty will end up in a goal during the first half of the match.

Penalty scored (46'-80')
You must predict if an assigned penalty will end up in a goal during the bracket (46'-80'minute).

Penalty taken
You must predice if a penalty will be awarded and taken during the match.

Penalty taken (0'-45')
You must predice if a penalty will be awarded and taken during the first half of the match.

Penalty taken (46'-80')
You must predice if a penalty will be awarded and taken during the bracket (46'-80'minute).

Penalty taken and scored
You must predict if an awarded penalty will be taken and end up being a goal.

Penalty taken and scored (0'-45')
You must predict if an awarded penalty will be taken and end up being a goal during the first half of the match.

Penalty taken and scored (46'-80')
You must predict if an awarded penalty will be taken and end up being a goal during the bracket (46'-80'minute).

Penalty shoot out Yes/No
You must predict if the match will end up with Penalty shoot outs.

Penalty shoot out ends in 5 rounds
You must predict if the penalty shoot out will end within the 5 rounds.

Penalty shoot out has extra rounds
You must predict if the penalty shoot out will have more than 5 rounds.

Penalty shoot out O/U
You must predict if the sum of the penalty shootout will be inferior (under) or superior (over) to the referred spread.

Both Teams to score
You must predict if both teams will score at least one goal each during the match. Should only one team score, the bet will be considered lost. Options: Goal or No Goal.

1st Half- Both Teams to score
You must predict if both teams will score at least one goal in the first half of the match.

2nd Half- Both Teams to score
You must predict if both teams will score at least one goa lduring the second half of the match.

2-Way
Bet types that have only 2 outcome options.

3-Way
Bet types that have only 3 outcome options.

How will the match be decided?
You must predict if the home or away team will win after the regular time, overtime or by penalty shoot out.

Modality to qualify
You must predict which method will Team (1 or 2) qualify to the next round. Options:

RT (Regular Time)= qualify in 90 mins;

OT (Over Time)= qualify in extra time;

SO (Shoot Out)= qualify on penalties.

 

Types of bets:

Single
One betting slip with one selection. One bet for one event.

Multiple
A betting slip with multiple selections. The odds are calculated by multiplying the odds of the first prediction by the odds of the second selection. To win the multiple bet all of the predictions must be correct. If one of the selections is VOID, the other selections remain valid.

System
A combination of more predictions. To distinguish them from Multiple Bets, the Systems allow you win even when one of the predictions was incorrect. 

Starting from the 12th selection upwards the number of allowed combinations is reduced as can be seen from the betslip.

Possible Systems:

Fixed: by clicking on B you choose the event of which you are sure of the outcome. The variations diminish; the event cannot be combined with others and must be positive at the end of a winning system)

-1: ONE margin of error (consequently -2 = 2 margins of error, etc.). With this method you ensure that with a total number of events, a system is positive even if one of the predictions is incorrect (Ex: in a system of 8 events only the 7th is selected)
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shoot-out or golden goal.

Matches postponed, brought forward, abandoned or erroneous description
When a match is postponed, brought forward or suspended and not completed within the same day, all the bets are voided.The starting times of the matches are to be considered as indicative. The bets on the events whose the start time/date has been changed in the system, for any reason, shall remain valid, unless it is an official postponement.

Settlement of wagers
Where applicable, statistics provided by the official League website will be used to settle wagers, unless there is indisputable evidence that the League statistics are incorrect. Where League stats are not provided, we will use independent evidence to support bet settlement. If there is conflicting independent evidence, we will settle on the majority independent view. In the absence of any independent evidence bets will be settled based on our own statistics.

 

Half time result, including In-Play
Bets will be void if the match is abandoned at any time.

Half time correct score
Bets will be void if the match is abandoned at any time.

Half with most goals
Bets will be void if the match is abandoned at any time.This rule applies even when the first half has already been completed.

Half time - full time (double result)
Extra time and penalty shoot-outs do not count. Bets will be void if the match is abandoned.

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